Serious Games (dot) SG

from games for purpose to interactions and experiential environments for purpose
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ICEC 2014 - International Conference on Entertainment Computing 
1-3 Oct 2014 
Sydney, Australia

The IFIP International Conference on Entertainment Computing is the primary forum for disseminating and showcasing research results relating to the creation, development and use of digital entertainment. The conference brings together practitioners, academics, artists and researchers interested in design, practice, implementation, application and theoretical foundations of digital entertainment. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.


We invite submissions on design, art, engineering and theory of digital entertainment in several tracks:

Full Technical Papers with a maximum length of 8 pages - 28 April

Short Technical Papers with a maximum length of 6 pages - 28 April 

Poster Papers should be 3 pages - 28 April

Demonstration Papers should be 3 pages - 28 April

Tutorial/Workshop proposals should be 3 to 4 pages - 24 March


We encourage submission of papers, posters, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to:

  • Digital Games and Interactive Entertainment 
  • Design and Analysis 
  • Interactive Art, Performance and Novel Interactions
  • Entertainment Devices, Platforms & Systems
  • Theoretical Foundations and Ethical Issues
  • Entertainment for Purpose & Persuasion
  • Computational Methodologies for Entertainment



Workshop on: Mechanics, Mechanisms & Devices: 

to Inform, Reflect & Change Behaviour, Oct 15, 2013, 

São Paulo, Brazil.

Click on link for list of accepted submissions / presentations

In conjunction with the 

IFIP 12th International Conference on Entertainment Computing – ICEC 2013, 

São Paulo, Brazil

The workshop was a great success - presentations covered various subjects / topics 

applied to a broad range of application areas and generated interesting discussion. 


What are Serious Games?


Program Chair, International Conference on Entertainment Computing - ICEC 2014, 1-3 Oct 2014, Sydney, Australia. 

Section Editor for Serious Games in Handbook of Digital Games and Entertainment Technologies, Springer, 2015.

Chair, Workshop on Entertainment in Serious Games and Entertaining Serious Purposes, at ICEC 2014, Sydney, Australia, 30 Sept 2014.

Program Committee, ACM SIGGRAPH Asia 2014, Symposium on Mobile Graphics and Interactive Applications, China, Dec 2014.

Chair of Working Group on Serious Games (14.8), as part of the IFIP Technical Committee on Entertainment Computing - TC14

Chair, Workshop on Mechanics, Mechanisms & Devices: to Inform, Reflect & Change Behaviour, Oct 15, 2013, São Paulo, Brazil.

Consultant,English Language Oracy Portal, Ministry of Education, Singapore, 2013-2014.

Tim Marsh presents on-going R&D at ARC Centre of Excellence for Coral Reef Studies, JCU, Queensland, Australia, on Serious gaming Simulations for visualization, learning and raising public awareness about conserving the Great Barrier Reef, 2013.

Co-Chair, Workshops / Tutorials, IFIP ICEC 2013, Sao Paulo, Brazil, 2013.

Co-Conference Chair, 4th International Conf. on Serious Games Development & Applications, SGDA 2013, Norway, 2013.
Keynote at ICTExtravaganza 2013, Singapore Schools and Ministry of Education (MoE), 2013.

Consultant Future Schools @ Singapore 2012-2013.

Co-Chair Technical Programme, 2nd Serious Games & Social ConnectSGSC 2013, Singapore, 2013.

Feature Article "Serious Games Are BecomingSerious Business" appears in October 2012 issue of BusinessReview Australia 

Tim Marsh receives award for R&D in serious games to help raise awareness ofhow sensitive ecosystems operate in the Great Barrier Reef and the impacts humans have on them - see projects

-Exploring The Reef. C2C2012. Brisbane, Queensland, Australia.


Program Committee Serious Games Development &Applications 2012, SGDA 2012, Germany