Serious Games (dot) SG

from games for purpose to interactions and experiential environments for purpose
 

Serious Games Definition

While numerous, definitions and categorizations of serious games are, by-and-large, distinct and conflicting, and tend to emphasize a perspective or area of specialization that the definer is familiar and conversant with, for example, government, corporate, institutional, artistic, educational, etc:

 

- “a mental contest, played with a computer in accordance with specific rules, that uses entertainment to further government or corporate training, education, health, public policy, and strategic communication objectives“ (Zyda 2005)

- “Serious games are games that use the artistic medium of games to deliver a message, teach a lesson or provide an experience” (Michael and Chen 2006)
 
- "Serious Games are defined as digital games and equipment with an agenda of educational design and beyond entertainment" (Sorensen & Meyer 2007)
 
 
 
A definition of serious games should encapsulate all technologies, environments, applications and purposes that all players involved in serious games research and development (academics, researchers, educators, developers, practitioners, etc.) would identify as serious games. Therefore, serious games are defined as:

“Serious games are digital games, simulations, virtual environments and mixed reality/media that provide opportunities to engage in activities through responsive narrative/story, gameplay or encounters to inform, influence, for well-being, and/or experience to convey meaning. The quality or success of serious games is characterized by the degree to which purpose has been fulfilled. Serious games are identified along a continuum from games for purpose at one end, through to experiential environments with minimal or no gaming characteristics for experience at the other end.”

( For futher discussion and details of the serious games continuum refer to: Tim Marsh, 2011. Serious Games Continuum. Journal of Entertainment Computing, Elsevier, Volume 2, Issue 2, pp 61-68)

 
 
In short: "from games for purpose to experiential environments for purpose"


What are Serious Games?

NEWS




Program Chair, International Conference on Entertainment Computing - ICEC 2014, 1-3 Oct 2014, Sydney, Australia. 

Section Editor for Serious Games in Handbook of Digital Games and Entertainment Technologies, Springer, 2015.

Chair, Workshop on Entertainment in Serious Games and Entertaining Serious Purposes, at ICEC 2014, Sydney, Australia, 30 Sept 2014.

Program Committee, ACM SIGGRAPH Asia 2014, Symposium on Mobile Graphics and Interactive Applications, China, Dec 2014.

Chair of Working Group on Serious Games (14.8), as part of the IFIP Technical Committee on Entertainment Computing - TC14

Chair, Workshop on Mechanics, Mechanisms & Devices: to Inform, Reflect & Change Behaviour, Oct 15, 2013, São Paulo, Brazil.

Consultant,English Language Oracy Portal, Ministry of Education, Singapore, 2013-2014.

Tim Marsh presents on-going R&D at ARC Centre of Excellence for Coral Reef Studies, JCU, Queensland, Australia, on Serious gaming Simulations for visualization, learning and raising public awareness about conserving the Great Barrier Reef, 2013.

Co-Chair, Workshops / Tutorials, IFIP ICEC 2013, Sao Paulo, Brazil, 2013.

Co-Conference Chair, 4th International Conf. on Serious Games Development & Applications, SGDA 2013, Norway, 2013.
 
Keynote at ICTExtravaganza 2013, Singapore Schools and Ministry of Education (MoE), 2013.

Consultant Future Schools @ Singapore 2012-2013.

Co-Chair Technical Programme, 2nd Serious Games & Social ConnectSGSC 2013, Singapore, 2013.

Feature Article "Serious Games Are BecomingSerious Business" appears in October 2012 issue of BusinessReview Australia 

Tim Marsh receives award for R&D in serious games to help raise awareness ofhow sensitive ecosystems operate in the Great Barrier Reef and the impacts humans have on them - see projects

-Exploring The Reef. C2C2012. Brisbane, Queensland, Australia.

 

Program Committee Serious Games Development &Applications 2012, SGDA 2012, Germany

 
dr.tim.marsh@gmail.com
 
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